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A Quick Start
Welcome to eBoxingPromoter2! This guide will hopefully get you up and running without having to do too much strenuous thinking, before you are ready to tackle the more complex aspects of the game.

The Game Day
Before getting into the quick start, there is a basic princliple you need to become familiar with so you can understand what is going on.
This is the game day and how it progresses. You'll see the game day in the top right corner of each screen - this is not the same as the real life date. One day in the game is 3 hours in real life. So every 3 hours, some processing takes place (known as End of Day processing or EOD) which completes everything for that day and then updates the game date to the next day. Bear this in mind when you are scheduling fights in the future - if the upcoming fight is 3 game weeks away, thats actually 63 hours in real life, so just over 2.5 days away.

Previous players of the game should be able to log in with their existing username and password. New players will need to register. Fill in the form, confirming you are over 16 and accept the terms & conditions, and you will be emailed with a link. You need to click the link to complete registration and be able to log into the game. If you don't receive the email after a few hours and its not in your spam folder, you can send a message from your registered email address to and your account will be approved manually.

Creating or Buying a Promotion
Once you have registered and logged into the game, select Office > Overview from the menu. Here, you can get your promotion set up.
All players start off with a capital balance of 500,000rq (rq being the currency used in the eBoxing world). Note that existing players who have purchased currency since the previous relaunch in 2020 will get those amounts automatically added to their account on top of the starting 500,000.

With this money, you can either create a new promotion, choosing where in the world you want to start up, or you can buy an existing promotion. The screen defaults to the "Create Promotion" screen, but you can switch to "Buy Promotion" using the button.

If creating a promotion, you need to choose which country and region you want to base your HQ in. Within this region you also need to choose a city where you will get your own basic gym set up. The cost of setting up the HQ/gym and the ongoing maintenance cost is different depending on the location. Richer countries such as USA, Japan, UK, Germany etc will be much more costly than the countries like Zimbabwe or Yemen. However, those countries will also generally generate better fighters and be more profitable when putting on shows.

Something else to consider when choosing your starting point, is the number of other countries close by which could be a source of opponents for your shows without costing a lot in expenses. So some good places to start could be on mainland Europe, in the caribbean or central America, or in south east Asia. If you want to start in the USA, it would be best to start in one of the southern states where you can bring in Mexicans or Caribbean based opposition without breaking the bank.

If buying a promotion, you can enter search criteria for the desired country/region and also enter a min or max for the number of fighters currently in the stable, the value of the promotion, and the promotion's reputation. For more detail in this topic, see the Office screen guide, and the Create/Buy Promotion Hints & Tips guide.

Your Stable & Gym
If you have created a promotion, you will automatically be assigned 4 novice fighters who have just turned professional without any amateur career. A basic gym will also be created in the city you have chosen. In the menu, you can check out your stable by going to Office > Stable. You can then click on each fighter to see their details. You will need to assign a trainer for each fighter. You may choose the trainer in your own gym, or you may go and search for another trainer. Key stats to look out for at the beginning are the trainer's ability to coach fighters of each particular style, and their ability to coach each type of skill. Choosing a good match for your fighter will mean they can progress/improve quicker. Also, it is a good idea to look at who else is already training at the gym. Its good to have a number of fighters of different styles in and around your fighters weight class, as these will be your fighter's default sparring partners and will help prepare for fights. Note also, that the gym of the trainer you select will become your fighter's location and will be used to calculate any travelling expenses to and from fights.
Once you have assigned a trainer, he will show in the fighters detail screen and include an assessment of your fighter - telling you how many rounds he can fight, how much prep time he needs and what kind of opponent he should be getting to build up his experience.

You can look at your gym from the Office > Gym menu. Here you can see the trainer(s) currently in the gym, and you can see what equipment you already have. A basic gym starts off with the equipment required to train a small number of fighters, but as you put more fighters in the gym you'll need to increase the size and amount of equipment to make sure everyone can still train without any penalties. You can also hire more trainers and dismiss existing trainers from this screen. A small gym can have a max of 2 trainers, medium 3 and large can have 4. You will only be able to hire trainers who have a class of no more than 300 more than your gym's reputation - this is a stat which increases with fights won by fighters in the gym. When hiring a trainer this goes through instantly. Note that the gym is also home to your amateur boxing club. Amateur fighters come into the gym automatically from the day after the gym is created, and are limited by the gym size (10 for small, 20 for medium and 40 for large)

More details can be found in the Screen Guide for Stable and Gym.

Scheduling Shows/Fights
Next thing to look at is to actually get some fights scheduled for your fighters. There are two approaches here - you can put on your own showor you can put your fighter on an "open show". To schedule a show, in the menu go to the Shows > Schedule Show. You will then see a screen with a calendar where you can select the day you want the show to take place. Bear in mind the prep time required by the fighters you want to put on the show. E.g. if your fighters require 3 weeks prep, then select a show at least 3 weeks away if you intend to find opponents and send fight offers the same game day. Its best to add a few game days to make sure you have time to get all the fights made. Once you have selected a day, you need to select a venue. You can only stage shows in countries for which you have a licence. By default you will have a licence for the country where your HQ is based. You can enter search critera to find a suitable venue for your first show. Try to find a venue which is close to where your fighters are based - the same city is ideal. This will reduce expenses. Note also however, that having the show in the hometown of a fighter means he will sell more tickets than if the show was taking place in a different region. If you are booking a show for your 4 novice starter fighters, then choose a really small one as you won't sell many tickets (e.g. find a small gym with less than 100 capacity). These cost very little to book.

Once you have selected a venue and confirmed, you will go through to the show detail screen. There are several other actions you can do from this screen, but for this quick start we can leave everything else as it is and move on to scheduling fights.

There are two ways you can do this. You can either click the Add Fights button from the show detail screen and then a grid will display showing fighters in your stable available to fight on this show. Once you have selected one, they get added to the show as "Vs TBA". i.e. they have been penned in to appear on the show but no opponent has yet been arranged. If you then click on the View Details link, you will be taken to the fight detail screen from where you can click the Find Opponent button. Alternatively, if you go back to your stable and go to one of the fighters, you can select "Schedule Fight" from the drop down menu. Both these routes lead to the Schedule Fight screen.

If you are scheduling a fight from scratch, you need to select which show you want to put the fight on. You also have the option at this point to select "open show", and then search for a show to put the fight on. However, we'll assume you have scheduled a show and pick this. If you have arrived here via the Fight Detail screen, the show will already be pre-populated.

Next you will need to select either title or non-title fight. At this stage you'll be selecting non-title until your fighters are getting ranked and called up for eliminators etc.
Then you will want to find an opponent. By default the screen will already be populated with the number of rounds recommended by the trainer. You can then either search for a fighter yourself, entering various criteria, or you can click the Recommended checkbox and then the game will try to find fighters based on the trainer's recommendations. Another alternative is to click the "Quick Find" button. This will again use trainer recommendations but will select one fighter for you. If you don't like this fighter, you can click the "refresh" button and it will find another opponent. If you still do not like the opponent and want to expand the search area, you can click the "expand" button and the same search will be made looking further afield. Once you are satisifed with the opponent, you can submit the fight offer - amounts will already be populated with the minimum expected by the fighter, but you might want to increase the opponent purse a little just to reduce the chance of the offer being rejected. This will then complete the population of the fight offer summary in the top left of the screen. You can then submit this fight offer, or reset any field if you are not happy with it and want to re-do it.

See the screen guides for Schedule Show and Schedule Fight for more details. Also, have a look at the Hints & Tips guide for matchmaking.

Fight Camp
After sending a fight offer, you will be taken back to the fighters screen. Here you can put the fighter in camp, or schedule a fight camp for a date in the future.
The minimum prep time required is 1 week for a 4 rounder, 2 weeks for a 6 rounder, 3 weeks for an 8 rounder, 4 weeks for a 10 rounder, and 5 weeks for a 12 rounder. Anything up to 11 weeks is fine, with the longer the camp, the more "prepared" the fighter will be in terms of being ready for the opponents style and being in the best shape. However, preparing longer than this can result in over-preperation penalties. You shouldn't need to worry about this right now though as you will be just scheduling 4 or 6 round fights at this point.

Fight Offer
The fight offer will be picked up by the promoter of the opponent in the next EOD processing. This is the same for free agents as well. If yours is the only offer, they will most likely just accept it. Otherwise, they may have to choose between different offers they have made and make a decision based on the offered purse and opponents class. They also may reject an offer if they are a higher class than your fighter and want a bit extra on top of their normal purse to make up for it. Just to be safe, its best offering a little bit more than the minimum purse to reduce the chances of getting your offer rejected. Once the offer has been accepted, the fight will be automatically scheduled and will become visible in the Show detail screen.

Ticket Sales and Waiting for the fight
Ticket sales are made on a daily basis from when a fight is added to a show. This happens whether Vs TBA or with a scheduled opponent, although in reality only the bigger fighters will still sell tickets before an opponent is decided. The bigger the fight, the quicker tickets will sell. For lower class fights, ticket sales will be more sluggish and you might need a couple of weeks more time to sell out. At this stage, you needn't worry about ticket sales so much. This becomes more important later on when the fight purses and venue booking fees are higher and you need to make sure you can recoup as much money as possible. Once the fight has been made, there isn't anything else you need to do apart from wait. Once you are more advanced, you might start looking at applying show marketing or bringing in hand-picked sparring partners, but that is not necessary at this stage.

Other Things To Do
After doing the above, you will have your first show set up and will just be waiting for your guys to fight for the first time. You will now want to start looking at growing your stable. To learn about this have a look at the Scout & Search Fighters Game Guide, and the related Scouting screen guide.