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06/11/2034
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Diary
Heller Bixel vs Rog Stuckman
Boxing Daily Report from the BoxHaus AG promoted show at Zurich Convention Centre, Zurich, taking place on 23/09/2034: The venue is completely packed out with the fans turning out in force to watch the fights on offer tonight. Next up is the main event of the show. On the line tonight is the Switzerland Welterweight title. Looking to impress the boxing fans in attendance, the two fighters competing in this 12 round matchup are Heller Bixel (18(1) - 2(1) - 1) who hails from Basel, Switzerland and Rog Stuckman(22 - 3(1) - 1) from Basel, Switzerland. Both Bixel and Stuckman weighed in at 147 pounds. The referee tonight is Wilfredo Aggen, and the three ringside judges are Kasch Schauwecker, Drugi Hahn and Amhold Bernecker. Round 1: Bixel is on target with an overhand left. Stuckman throws a jab, but his opponent sidesteps and counters with a right uppercut. Bixel steps to the outside. Stuckman throws a jab, but his opponent slips the shot and counters with a left hook. Stuckman closes the distance. Stuckman pivots to the side of his opponent. Stuckman lands a double left hook to his opponents head. Stuckman attempts to land a left hook, but Bixel slips the shot and counters with a left hook. Bixel drives a sharp right hook into Stuckman's ribs. Bixel attempts to land a right hook, but Stuckman blocks the shot and counters with a cross. Bixel tries to step out of his opponents range and finds the target with a jab. Stuckman advances into close range and lands a double right hook to his opponents head. Bixel quickly sidesteps from in front of his opponent. Stuckman is on target with a jab. Bixel lands three consecutive jabs to his opponents head. Stuckman manouvers Bixel into a neutral corner. Bixel throws a jab, but his opponent sidesteps and counters with a right hook to Bixel's body. Stuckman steps to the outside and lands a hard jab. Stuckman steps inside and manages to force Bixel onto the ropes. Bixel drives a left hook into his opponents body. Bixel switches the action to the outside. Stuckman lands a cross. Stuckman attempts to land a jab, but Bixel sidesteps and counters with a left hook. Bixel sidesteps to the left of his opponent. Stuckman lands a right uppercut. Stuckman tries to land a right uppercut, but his opponent sidesteps and counters with a left hook. Stuckman contemptuously drops his hands, trying to provoke his opponent. Bixel lands a right hook followed by a left hook to his opponents head. Stuckman gets on the inside and tries to land a left hook, but Bixel sidesteps and counters with a cross. At the end of Round 1, lets listen in on the corners...Bixel's trainer is passing on some tactical advice. Stuckman's trainer is suggesting ways of getting through to his opponent. Round 1 Statistics Bixel: Jabs Thrown: 10 Jabs Landed: 6 Power Shots Thrown: 25 Power Shots Landed: 11 Head Shots Thrown: 25 Head Shots Landed: 15 Body Shots Thrown: 10 Body Shots Landed: 2 Stuckman: Jabs Thrown: 12 Jabs Landed: 2 Power Shots Thrown: 22 Power Shots Landed: 8 Head Shots Thrown: 28 Head Shots Landed: 9 Body Shots Thrown: 6 Body Shots Landed: 1 Round 2: Bixel lands a double jab to his opponents head. Bixel steps to the outside. Stuckman strikes his opponents body with a sharp jab. Bixel steps away from his opponent and lands a jab to the body followed by a cross to the head. Stuckman lands a straight 1 - 2. Bixel steps to the outside and lands an overhand right followed by a jab to his opponents head. Bixel is looking to keep his distance and lands three consecutive jabs to his opponents head. Stuckman tries to step out of his opponents range and lands a double jab to his opponents head. Stuckman advances into close range and lands a left uppercut. Stuckman advances into close range and forces Bixel to retreat onto the ropes. Stuckman lands a right hook to the head, a left hook to the head and a left hook to the body. Stuckman steps inside. Bixel digs in a firm left hook to his opponents ribs. Bixel tries to keep the action at long range and is on target with an overhand right. Stuckman closes the distance and attempts to land a right hook, but Bixel sidesteps and counters with a sharp left uppercut. Stuckman closes the distance and lands a right hook followed by a left uppercut to his opponents body. Bixel lands a left uppercut to the body followed by a right hook to the head. Bixel is looking to keep his distance and lands a double jab to his opponents head. Bixel attempts to land a cross, but Stuckman dodges the shot and counters with a right uppercut. Bixel attempts to land a right hook, but Stuckman parries the shot and counters with a cross. Bixel switches the action to the outside. Bixel quickly sidesteps from in front of his opponent and lands with a solid jab. Stuckman gets on the inside and lands a right uppercut to the body followed by a left hook to the head. Bixel lands a straight 1 - 2. Stuckman throws a jab, but his opponent slips the shot and counters with a cross. Round 2 Statistics Bixel: Jabs Thrown: 19 Jabs Landed: 15 Power Shots Thrown: 23 Power Shots Landed: 9 Head Shots Thrown: 31 Head Shots Landed: 20 Body Shots Thrown: 11 Body Shots Landed: 4 Stuckman: Jabs Thrown: 11 Jabs Landed: 4 Power Shots Thrown: 23 Power Shots Landed: 11 Head Shots Thrown: 29 Head Shots Landed: 10 Body Shots Thrown: 5 Body Shots Landed: 5 Round 3: Bixel is looking to keep his distance and lands a double jab to his opponents head. Bixel lands a cross to the body followed by a overhand left to the head. Bixel tries to land a right hook, but his opponent blocks the shot and counters with a right hook. Stuckman hits the target with a ramrod jab. Stuckman steps inside. Bixel throws a left hook, but his opponent parries the shot and counters with a cross. Stuckman quickly sidesteps from in front of his opponent and hits home with an overhand right. Stuckman lands an overhand left. Bixel lands a jab to the body, and then to the head. Stuckman steps inside. Bixel attempts to land a right hook, but Stuckman sidesteps and counters with a right hook. Bixel steps away from his opponent and attempts to land an overhand left, but Stuckman slips the shot and counters with a right uppercut. Stuckman steps inside and manouvers his opponent onto the ropes. Bixel throws a right hook, but his opponent slips the shot and counters with a left hook. Bixel is looking to keep his distance and lands a double jab to his opponents head. Stuckman gets on the inside and lands a left hook followed by a right uppercut to his opponents head. Bixel steps to the outside and throws a jab, but his opponent dodges the shot and counters with a right hook. Stuckman lands a hard jab. Bixel is on target with a stiff jab. Bixel is looking to keep his distance. Bixel feints a cross, and then is on target with a jab. Bixel lands a cross followed by a jab to his opponents head. Bixel lands a double jab to his opponents head. Bixel tries to land an overhand left, but Stuckman sidesteps and counters with a right hook. Bixel lands a solid jab. Round 3 Statistics Bixel: Jabs Thrown: 22 Jabs Landed: 13 Power Shots Thrown: 23 Power Shots Landed: 3 Head Shots Thrown: 34 Head Shots Landed: 14 Body Shots Thrown: 11 Body Shots Landed: 2 Stuckman: Jabs Thrown: 11 Jabs Landed: 2 Power Shots Thrown: 21 Power Shots Landed: 11 Head Shots Thrown: 29 Head Shots Landed: 13 Body Shots Thrown: 3 Body Shots Landed: 0 Round 4: Bixel is on target with a jab to his opponents body. Bixel sidesteps to the right of his opponent and connects with a solid right hook. Bixel steps to the outside. Stuckman lands a jab. Stuckman finds the target with a ramrod jab. Stuckman throws a jab, but his opponent sidesteps and counters with a right hook. Bixel lands two consecutive overhand lefts to his opponents head. Stuckman closes the distance and manouvers his opponent onto the ropes. Bixel lands a right uppercut. Stuckman pivots from in front of his opponent and is on target with a left hook. Bixel lands two jabs followed by an overhand left to his opponents head. Stuckman lands an overhand right followed by a cross to his opponents head. Bixel snaps his opponents head back with a stinging jab. Bixel is on target with a sharp right hook. Bixel lands a ramrod jab. Stuckman steps inside and tries to land a left hook, but his opponent sidesteps and counters with a cross. Stuckman pivots to the side of his opponent and hits home with a left hook. Stuckman walks Bixel onto the ropes. Stuckman connects with a left uppercut. Round 4 Statistics Bixel: Jabs Thrown: 16 Jabs Landed: 7 Power Shots Thrown: 23 Power Shots Landed: 8 Head Shots Thrown: 27 Head Shots Landed: 14 Body Shots Thrown: 12 Body Shots Landed: 1 Stuckman: Jabs Thrown: 10 Jabs Landed: 2 Power Shots Thrown: 18 Power Shots Landed: 5 Head Shots Thrown: 25 Head Shots Landed: 7 Body Shots Thrown: 3 Body Shots Landed: 0 Round 5: Stuckman is on target with a cross. Stuckman attempts to land an uppercut to the solar plexus, but he strays low! The ref ignores Bixel's complaints and signals for the action to continue. Stuckman steps to the outside. Bixel quickly sidesteps from in front of his opponent. Stuckman lands a jab. Stuckman closes the distance and digs in a right hook to his opponents ribcage. Stuckman walks Bixel down, trapping him on the ropes. Stuckman is on target with a right hook. Stuckman closes the distance. Stuckman pivots to the side of his opponent and lands a right hook followed by a right uppercut to his opponents body. Stuckman tries to step out of his opponents range and hits home with a cross. Bixel lands a jab followed by a overhand right to his opponents head. Bixel attempts to land a left hook, but Stuckman sidesteps and counters with a right uppercut. Stuckman gets on the inside. Bixel lands a right hook to the body, and then to the head. Bixel is looking to keep the action on the outside and is on target with a cross. Bixel hits home with a spiteful jab. Stuckman gets on the inside and hits home with a right hook. Bixel digs in a stinging right hook to his opponents ribcage. Stuckman connects with a cross. Bixel lands with a spiteful jab. Stuckman gets on the inside and manages to force Bixel into a corner. Bixel connects with a right uppercut. Stuckman is looking to keep his distance and connects with a cross. Bixel lands a jab followed by a overhand left to his opponents head. Bixel lands a cross followed by a overhand left to his opponents head. Bixel sidesteps to the right of his opponent and hits home with a cross. Stuckman is on target with a ramrod jab. Stuckman is looking to close the distance. Bixel drives a left hook into his opponents body. Bixel steps to the outside. Bixel sidesteps to the right of his opponent and lands a jab. Round 5 Statistics Bixel: Jabs Thrown: 16 Jabs Landed: 10 Power Shots Thrown: 27 Power Shots Landed: 11 Head Shots Thrown: 35 Head Shots Landed: 18 Body Shots Thrown: 8 Body Shots Landed: 3 Stuckman: Jabs Thrown: 5 Jabs Landed: 2 Power Shots Thrown: 35 Power Shots Landed: 10 Head Shots Thrown: 33 Head Shots Landed: 9 Body Shots Thrown: 7 Body Shots Landed: 3 Round 6: Bixel steps to the outside and lands a cross followed by a jab to his opponents head. Stuckman lands a stiff jab. Stuckman tries to land a cross, but his opponent sidesteps and counters with a left hook. Stuckman finds the target with a jab. Stuckman hits home with a cross. Bixel strikes his opponents body with a jab. Bixel lands a cross. Stuckman sidesteps to the right of his opponent and finds the target with a jab. Stuckman is looking to close the distance and throws a right uppercut, but his opponent slips the shot and counters with a right hook. Stuckman manouvers Bixel into the corner. Stuckman lands a left hook to the head, a right hook to the body and a right hook to the head. Bixel lands a jab followed by two straights to his opponents head. Stuckman advances into close range. Bixel throws a short cross to the body, but lands low! The ref stops the action. The ref sends Stuckman to the neutral corner. He warns Bixel to stop fouling or he'll lose a point. Stuckman lands a left hook followed by a right uppercut to his opponents head. Bixel tries to land a jab, but his opponent slips the shot and counters with a right uppercut. Stuckman steps inside. Bixel pivots to the left of his opponent and drives a left hook into his opponents body. Bixel tries to step out of his opponents range. Stuckman finds the target with a jab. Bixel lands a hard jab. Round 6 Statistics Bixel: Jabs Thrown: 11 Jabs Landed: 5 Power Shots Thrown: 20 Power Shots Landed: 7 Head Shots Thrown: 25 Head Shots Landed: 10 Body Shots Thrown: 6 Body Shots Landed: 2 Stuckman: Jabs Thrown: 17 Jabs Landed: 4 Power Shots Thrown: 28 Power Shots Landed: 7 Head Shots Thrown: 37 Head Shots Landed: 10 Body Shots Thrown: 8 Body Shots Landed: 1 Round 7: Bixel tries to keep the action at long range and throws a jab, but his opponent slips the shot and counters with a left uppercut. Stuckman lands a ramrod jab. Bixel tries to keep the action at long range and lands a jab to the body, and then to the head. Bixel lands two consecutive overhand lefts to his opponents head. Bixel is on target with a right hook. Bixel attempts to land a jab, but Stuckman blocks the shot and counters with a cross. Bixel is looking to keep the action on the outside and lands with a stiff jab. Bixel is on target with a stinging jab. Stuckman closes the distance and lands a right hook. Stuckman feints a jab, and then lands a right uppercut to the body followed by a jab to the head. Stuckman advances into close range. Bixel pivots to the right of his opponent. Bixel drives a right hook into his opponents ribs. Bixel throws a left hook, but his opponent blocks the shot and counters with a cross. Stuckman drives a jab into Bixel's body. Bixel is looking to keep the action on the outside. Stuckman connects with an overhand left. Bixel lands a jab. Bixel tries to land an overhand left, but his opponent blocks the shot and counters with a right uppercut. Bixel steps to the outside and lands two consecutive straights to his opponents head. Bixel is on target with an overhand right. Stuckman gets on the inside. Bixel lands a right hook. Bixel throws a right hook, but his opponent blocks the shot and counters with a right uppercut to Bixel's body. Round 7 Statistics Bixel: Jabs Thrown: 14 Jabs Landed: 5 Power Shots Thrown: 20 Power Shots Landed: 8 Head Shots Thrown: 29 Head Shots Landed: 11 Body Shots Thrown: 5 Body Shots Landed: 2 Stuckman: Jabs Thrown: 14 Jabs Landed: 3 Power Shots Thrown: 20 Power Shots Landed: 8 Head Shots Thrown: 29 Head Shots Landed: 8 Body Shots Thrown: 5 Body Shots Landed: 3 Round 8: Bixel lands a right hook followed by a cross to his opponents body. Stuckman gets on the inside. Bixel sidesteps to the left of his opponent and lands a double left hook to his opponents head. Stuckman drives a left hook into his opponents body. Stuckman lands a right hook to the body, and then to the head. Stuckman forces Bixel to retreat onto the ropes. Stuckman connects with a right hook. Stuckman attempts to land a left hook, but Bixel sidesteps and counters with a sharp left hook. Stuckman lands an overhand left followed by a jab to his opponents head. Stuckman closes the distance. Bixel lands a left hook followed by a right hook to his opponents body. Bixel tries to keep the action at long range and is on target with a cross. Bixel drives a right uppercut into his opponents ribcage. Bixel steps away from his opponent and lands two straights followed by a jab to his opponents head. Stuckman is on target with a solid jab. Bixel steps to the outside. Bixel feints a cross, and then lands a jab to the body, and then to the head. Stuckman stalks forward with a low guard, trying to draw a lead from his opponent. Bixel tries to land a jab, but Stuckman dodges the shot and counters with a right uppercut. Bixel lands a solid cross. Stuckman closes the distance and hits home with a right hook. Stuckman advances into close range. Bixel is on target with a left uppercut. Bixel lands a straight 1 - 2. Stuckman is on target with a right uppercut to Bixel's ribcage. Round 8 Statistics Bixel: Jabs Thrown: 9 Jabs Landed: 4 Power Shots Thrown: 27 Power Shots Landed: 14 Head Shots Thrown: 24 Head Shots Landed: 12 Body Shots Thrown: 12 Body Shots Landed: 6 Stuckman: Jabs Thrown: 7 Jabs Landed: 2 Power Shots Thrown: 21 Power Shots Landed: 8 Head Shots Thrown: 20 Head Shots Landed: 7 Body Shots Thrown: 8 Body Shots Landed: 3 Round 9: Stuckman steps inside and drives a right hook into Bixel's body. Stuckman attempts to land a left hook, but Bixel sidesteps and counters with a left hook. Bixel tries to keep the action at long range. Stuckman lands a jab. Bixel lands a left uppercut followed by two right hooks to his opponents body. Bixel lands a jab followed by a overhand right to his opponents head. Stuckman lands a sharp jab. Stuckman is on target with an overhand left. Stuckman steps inside and connects with a right hook. Stuckman is on target with a cross. Bixel is on target with a jab. Bixel is on target with a cross. Bixel throws a jab, but his opponent blocks the shot and counters with a cross. Stuckman tries to land a jab, but Bixel parries the shot and counters with a right uppercut. Stuckman connects with a cross. Bixel lands three consecutive jabs to his opponents head. Stuckman lands a stinging jab. Stuckman closes the distance. Bixel lands a left hook. Bixel steps to the outside and finds the target with a jab. Bixel connects with a cross. Stuckman lands a solid jab. Stuckman quickly sidesteps from in front of his opponent. Bixel lands a cross followed by a overhand left to his opponents head. Bixel steps to the outside and lands a jab followed by a cross to his opponents body. Round 9 Statistics Bixel: Jabs Thrown: 17 Jabs Landed: 8 Power Shots Thrown: 21 Power Shots Landed: 12 Head Shots Thrown: 29 Head Shots Landed: 15 Body Shots Thrown: 9 Body Shots Landed: 5 Stuckman: Jabs Thrown: 14 Jabs Landed: 4 Power Shots Thrown: 20 Power Shots Landed: 6 Head Shots Thrown: 30 Head Shots Landed: 9 Body Shots Thrown: 4 Body Shots Landed: 1 Round 10: Bixel lands an overhand left followed by a jab to his opponents head. Stuckman cuts off the ring, trapping Bixel in a corner. Bixel lands a jab to the body, a jab to the head and a left hook to the head. Stuckman quickly sidesteps from in front of his opponent and lands a double jab to his opponents head. Stuckman closes the distance. Bixel lands two right hooks to his opponents ribs. Bixel is on target with a cross. Stuckman advances into close range and manouvers his opponent into a corner. Stuckman connects with a left hook. Bixel lands a cross followed by a right hook to his opponents head. Bixel is on target with a ramrod jab. Stuckman advances into close range and digs in a right hook to Bixel's body. Stuckman is looking to close the distance and walks Bixel down, trapping him on the ropes. Stuckman hits home with a left hook. Bixel is on target with a cross. Bixel lands a cross followed by a jab to his opponents head. Bixel quickly sidesteps from in front of his opponent. Stuckman snaps his opponents head back with a sharp jab. Bixel lands a jab to his opponents body. Stuckman throws a jab, but his opponent sidesteps and counters with a cross. Stuckman switches the action to the outside and attempts to land a jab, but Bixel slips the shot and counters with a right hook. At the end of Round 10, lets listen in on the corners...Bixel's trainer is advising his fighter to keep his distance and coast to the win. Round 10 Statistics Bixel: Jabs Thrown: 13 Jabs Landed: 8 Power Shots Thrown: 22 Power Shots Landed: 11 Head Shots Thrown: 25 Head Shots Landed: 15 Body Shots Thrown: 10 Body Shots Landed: 4 Stuckman: Jabs Thrown: 10 Jabs Landed: 3 Power Shots Thrown: 17 Power Shots Landed: 3 Head Shots Thrown: 24 Head Shots Landed: 5 Body Shots Thrown: 3 Body Shots Landed: 1 Round 11: Stuckman steps inside. Bixel drives a right uppercut into his opponents ribcage. Bixel steps away from his opponent. Stuckman lands a double jab to his opponents head. Stuckman steps inside and tries to land a left hook, but his opponent sidesteps and counters with a stinging cross. Stuckman advances into close range and lands a right hook to the body followed by a left hook to the head. Stuckman tries to keep the action at long range and lands with a spiteful jab. Bixel lands two consecutive straights to his opponents head. Round 11 Statistics Bixel: Jabs Thrown: 6 Jabs Landed: 2 Power Shots Thrown: 15 Power Shots Landed: 4 Head Shots Thrown: 17 Head Shots Landed: 5 Body Shots Thrown: 4 Body Shots Landed: 1 Stuckman: Jabs Thrown: 15 Jabs Landed: 3 Power Shots Thrown: 18 Power Shots Landed: 2 Head Shots Thrown: 28 Head Shots Landed: 4 Body Shots Thrown: 5 Body Shots Landed: 1 Round 12: Stuckman advances into close range and is on target with a right hook to Bixel's ribs. Bixel steps to the outside. Stuckman tries to land an overhand left, but Bixel dodges the shot and counters with a solid right uppercut. Bixel sidesteps to the right of his opponent and lands a cross followed by a jab to his opponents head. Bixel lands a cross. Stuckman is looking to keep his distance. Bixel feints a cross, and then lands a jab to the body, and then to the head. Bixel lands a double jab to his opponents head. Stuckman sidesteps to the right of his opponent and is on target with an overhand right. Bixel sidesteps to the left of his opponent. Stuckman lands with a hard jab. Stuckman throws an uppercut to the body, but lands well below the belt! The ref stops the action. The ref sends Bixel to the neutral corner. He tells Stuckman he will lose a point if he continues to foul. Stuckman steps inside. Bixel lands a right hook. Bixel steps away from his opponent and lands an overhand right followed by a jab to his opponents head. Bixel steps away from his opponent and lands a double jab to his opponents head. Bixel is looking to keep the action on the outside. Bixel sidesteps to the right of his opponent and lands a straight 1 - 2. Stuckman sidesteps to the right of his opponent. Bixel finds the target with a jab. Bixel is looking to keep his distance and is on target with a cross. Bixel is on target with a jab to his opponents body. Stuckman sidesteps to the right of his opponent and lands a jab. Stuckman is looking to close the distance and drives a right hook into Bixel's body. Stuckman throws a right uppercut, but his opponent dodges the shot and counters with a firm left uppercut. Round 12 Statistics Bixel: Jabs Thrown: 18 Jabs Landed: 14 Power Shots Thrown: 14 Power Shots Landed: 8 Head Shots Thrown: 28 Head Shots Landed: 19 Body Shots Thrown: 4 Body Shots Landed: 3 Stuckman: Jabs Thrown: 12 Jabs Landed: 2 Power Shots Thrown: 13 Power Shots Landed: 3 Head Shots Thrown: 20 Head Shots Landed: 3 Body Shots Thrown: 5 Body Shots Landed: 2 Round 1 Scores: 10 - 9 10 - 9 10 - 9 Round 2 Scores: 10 - 9 10 - 9 10 - 9 Round 3 Scores: 10 - 9 10 - 9 10 - 9 Round 4 Scores: 10 - 9 10 - 9 10 - 9 Round 5 Scores: 10 - 9 10 - 9 10 - 9 Round 6 Scores: 10 - 9 10 - 9 10 - 9 Round 7 Scores: 9 - 10 9 - 10 9 - 10 Round 8 Scores: 10 - 9 10 - 9 10 - 9 Round 9 Scores: 10 - 9 10 - 9 10 - 9 Round 10 Scores: 10 - 9 10 - 9 10 - 9 Round 11 Scores: 9 - 10 9 - 10 9 - 10 Round 12 Scores: 10 - 9 10 - 9 10 - 9 Final Scorecards: 118 - 110 118 - 110 118 - 110 The winner, by Unanimous Decision, from Basel, Switzerland.... Heller Bixel Fight Statistics Bixel: Total Punches Thrown: 431 Total Punches Landed: 203 Total Head Shots Thrown: 329 Total Head Shots Landed: 168 Total Body Shots Thrown: 102 Total Body Shots Landed: 35 Total Power Shots Thrown: 260 Total Power Shots Landed: 106 Total Jabs Thrown: 171 Total Jabs Landed: 97 Stuckman: Total Punches Thrown: 394 Total Punches Landed: 115 Total Head Shots Thrown: 332 Total Head Shots Landed: 94 Total Body Shots Thrown: 62 Total Body Shots Landed: 21 Total Power Shots Thrown: 256 Total Power Shots Landed: 82 Total Jabs Thrown: 138 Total Jabs Landed: 33
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